{
  "slug": "cascadeur",
  "name": "Cascadeur",
  "company": "Cascadeur",
  "website": "https://cascadeur.com/",
  "category": "3d",
  "business_model": "freemium",
  "availability": "unknown",
  "launched": null,
  "tags": [
    "3d",
    "creative-workflow"
  ],
  "updated": "2026-11-03",
  "sources": [
    {
      "title": "Cascadeur — Product",
      "url": "https://cascadeur.com/"
    },
    {
      "title": "Cascadeur — Official reference",
      "url": "https://cascadeur.com/plans"
    }
  ],
  "selection": {
    "tasks": [
      "3d-generation"
    ],
    "form_factor": "desktop-app",
    "platforms": [
      "unknown"
    ],
    "deployment": [
      "unknown"
    ],
    "offline": "unknown",
    "regions": [
      "unknown"
    ],
    "api": "unknown",
    "license": "unknown",
    "commercial_use": "unknown",
    "languages": [
      "unknown"
    ],
    "billing": {
      "models": [
        "subscription"
      ],
      "free_allowance": "limited",
      "requires_subscription": "unknown"
    }
  },
  "selection_evidence": {
    "tasks": {
      "status": "editorial_inference",
      "note": "Editorial classification of the documented features; not a product-performance test."
    },
    "form_factor": {
      "status": "editorial_inference",
      "note": "Editorial classification of the documented features; not a product-performance test."
    },
    "platforms": {
      "status": "unknown",
      "note": "This product-specific field was not established in this entry’s source review."
    },
    "deployment": {
      "status": "unknown",
      "note": "This product-specific field was not established in this entry’s source review."
    },
    "offline": {
      "status": "unknown",
      "note": "This product-specific field was not established in this entry’s source review."
    },
    "regions": {
      "status": "unknown",
      "note": "This product-specific field was not established in this entry’s source review."
    },
    "api": {
      "status": "unknown",
      "note": "This product-specific field was not established in this entry’s source review."
    },
    "license": {
      "status": "unknown",
      "note": "This product-specific field was not established in this entry’s source review."
    },
    "commercial_use": {
      "status": "unknown",
      "note": "This product-specific field was not established in this entry’s source review."
    },
    "languages": {
      "status": "unknown",
      "note": "This product-specific field was not established in this entry’s source review."
    },
    "billing": {
      "status": "editorial_inference",
      "note": "Editorial classification of the documented features; not a product-performance test."
    }
  },
  "facts": [
    {
      "id": "cascadeur.capability.primary",
      "field": "capability",
      "value": "AI-assisted character posing and physics-based motion refinement",
      "status": "verified",
      "evidence_type": "official_page",
      "checked": "2026-11-03",
      "sources": [
        "https://cascadeur.com/"
      ]
    }
  ],
  "description": "Cascadeur: AI-assisted character posing and physics-based motion refinement.",
  "overview": "Cascadeur combines: AI-assisted character posing and physics-based motion refinement; Automatic rigging and animation retargeting; Import and export of FBX, DAE, GLB and USD formats. Generating character motion for games and animated scenes; Cleaning captured performances before final animation.",
  "features": [
    "AI-assisted character posing and physics-based motion refinement",
    "Automatic rigging and animation retargeting",
    "Import and export of FBX, DAE, GLB and USD formats"
  ],
  "use_cases": [
    "Generating character motion for games and animated scenes",
    "Cleaning captured performances before final animation"
  ],
  "pricing_notes": "A free edition and paid Indie, Pro and Business options are listed. Export and advanced animation tools depend on the tier. Yearly Indie and Pro purchases provide perpetual builds for selected released versions; this does not imply continuing upgrades after expiry.",
  "faq": [
    {
      "q": "Which production workflow does this support?",
      "a": "Generating character motion for games and animated scenes; Automatic rigging and animation retargeting; Import and export of FBX, DAE, GLB and USD formats."
    },
    {
      "q": "What should I check before paying?",
      "a": "A free edition and paid Indie, Pro and Business options are listed. Export and advanced animation tools depend on the tier. Yearly Indie and Pro purchases provide perpetual builds for selected released versions; this does not imply continuing upgrades after expiry."
    }
  ],
  "i18n": {
    "zh": {
      "description": "Cascadeur: AI辅助角色摆姿与物理动作优化.",
      "overview": "Cascadeur 结合了: AI辅助角色摆姿与物理动作优化; 自动绑定与动画重定向; 导入导出FBX、DAE、GLB与USD格式. 为游戏与动画场景生成角色动作; 最终动画前清理采集的表演动作.",
      "features": [
        "AI辅助角色摆姿与物理动作优化",
        "自动绑定与动画重定向",
        "导入导出FBX、DAE、GLB与USD格式"
      ],
      "use_cases": [
        "为游戏与动画场景生成角色动作",
        "最终动画前清理采集的表演动作"
      ],
      "pricing_notes": "提供免费版及Indie、Pro、Business付费选项。导出和高级动画工具依档位不同。年付Indie与Pro提供指定已发布版本的永久构建，不表示到期后持续获得升级。",
      "faq": [
        {
          "q": "它适合哪种制作流程？",
          "a": "为游戏与动画场景生成角色动作; 自动绑定与动画重定向; 导入导出FBX、DAE、GLB与USD格式."
        },
        {
          "q": "付费前应核对什么？",
          "a": "提供免费版及Indie、Pro、Business付费选项。导出和高级动画工具依档位不同。年付Indie与Pro提供指定已发布版本的永久构建，不表示到期后持续获得升级。"
        }
      ],
      "selection_evidence": {
        "tasks": {
          "note": "依据所记录功能作出的编辑归类，非产品性能实测。"
        },
        "form_factor": {
          "note": "依据所记录功能作出的编辑归类，非产品性能实测。"
        },
        "platforms": {
          "note": "本条目的来源核查尚未确认这一产品字段。"
        },
        "deployment": {
          "note": "本条目的来源核查尚未确认这一产品字段。"
        },
        "offline": {
          "note": "本条目的来源核查尚未确认这一产品字段。"
        },
        "regions": {
          "note": "本条目的来源核查尚未确认这一产品字段。"
        },
        "api": {
          "note": "本条目的来源核查尚未确认这一产品字段。"
        },
        "license": {
          "note": "本条目的来源核查尚未确认这一产品字段。"
        },
        "commercial_use": {
          "note": "本条目的来源核查尚未确认这一产品字段。"
        },
        "languages": {
          "note": "本条目的来源核查尚未确认这一产品字段。"
        },
        "billing": {
          "note": "依据所记录功能作出的编辑归类，非产品性能实测。"
        }
      },
      "facts": {
        "cascadeur.capability.primary": {
          "value": "AI辅助角色摆姿与物理动作优化"
        }
      }
    },
    "es": {
      "description": "Cascadeur: Posado de personajes con IA y refinado de movimiento físico.",
      "overview": "Cascadeur combina: Posado de personajes con IA y refinado de movimiento físico; Rigging automático y redirección de animaciones; Importación y exportación de FBX, DAE, GLB y USD. Generar movimientos de personajes para juegos y escenas animadas; Limpiar actuaciones capturadas antes de la animación final.",
      "features": [
        "Posado de personajes con IA y refinado de movimiento físico",
        "Rigging automático y redirección de animaciones",
        "Importación y exportación de FBX, DAE, GLB y USD"
      ],
      "use_cases": [
        "Generar movimientos de personajes para juegos y escenas animadas",
        "Limpiar actuaciones capturadas antes de la animación final"
      ],
      "pricing_notes": "Hay edición gratis y opciones Indie, Pro y Business. Exportación y herramientas avanzadas dependen del nivel. Las compras anuales Indie y Pro permiten usar versiones perpetuas seleccionadas, sin implicar actualizaciones futuras tras caducar.",
      "faq": [
        {
          "q": "¿Qué flujo de producción admite?",
          "a": "Generar movimientos de personajes para juegos y escenas animadas; Rigging automático y redirección de animaciones; Importación y exportación de FBX, DAE, GLB y USD."
        },
        {
          "q": "¿Qué debo revisar antes de pagar?",
          "a": "Hay edición gratis y opciones Indie, Pro y Business. Exportación y herramientas avanzadas dependen del nivel. Las compras anuales Indie y Pro permiten usar versiones perpetuas seleccionadas, sin implicar actualizaciones futuras tras caducar."
        }
      ],
      "selection_evidence": {
        "tasks": {
          "note": "Clasificación editorial de las funciones documentadas; no es una prueba de rendimiento."
        },
        "form_factor": {
          "note": "Clasificación editorial de las funciones documentadas; no es una prueba de rendimiento."
        },
        "platforms": {
          "note": "La revisión de fuentes de esta entrada no estableció este dato del producto."
        },
        "deployment": {
          "note": "La revisión de fuentes de esta entrada no estableció este dato del producto."
        },
        "offline": {
          "note": "La revisión de fuentes de esta entrada no estableció este dato del producto."
        },
        "regions": {
          "note": "La revisión de fuentes de esta entrada no estableció este dato del producto."
        },
        "api": {
          "note": "La revisión de fuentes de esta entrada no estableció este dato del producto."
        },
        "license": {
          "note": "La revisión de fuentes de esta entrada no estableció este dato del producto."
        },
        "commercial_use": {
          "note": "La revisión de fuentes de esta entrada no estableció este dato del producto."
        },
        "languages": {
          "note": "La revisión de fuentes de esta entrada no estableció este dato del producto."
        },
        "billing": {
          "note": "Clasificación editorial de las funciones documentadas; no es una prueba de rendimiento."
        }
      },
      "facts": {
        "cascadeur.capability.primary": {
          "value": "Posado de personajes con IA y refinado de movimiento físico"
        }
      }
    },
    "fr": {
      "description": "Cascadeur: Pose de personnages assistée par IA et affinage physique du mouvement.",
      "overview": "Cascadeur réunit: Pose de personnages assistée par IA et affinage physique du mouvement; Rigging automatique et reciblage d’animations; Import et export FBX, DAE, GLB et USD. Générer des mouvements de personnages pour jeux et scènes animées; Nettoyer les performances capturées avant l’animation finale.",
      "features": [
        "Pose de personnages assistée par IA et affinage physique du mouvement",
        "Rigging automatique et reciblage d’animations",
        "Import et export FBX, DAE, GLB et USD"
      ],
      "use_cases": [
        "Générer des mouvements de personnages pour jeux et scènes animées",
        "Nettoyer les performances capturées avant l’animation finale"
      ],
      "pricing_notes": "Une édition gratuite et les offres Indie, Pro, Business existent. Exports et outils avancés varient. Les achats annuels Indie et Pro donnent des versions perpétuelles sélectionnées, sans garantir les mises à jour après expiration.",
      "faq": [
        {
          "q": "Quel flux de production prend-il en charge ?",
          "a": "Générer des mouvements de personnages pour jeux et scènes animées; Rigging automatique et reciblage d’animations; Import et export FBX, DAE, GLB et USD."
        },
        {
          "q": "Que vérifier avant de payer ?",
          "a": "Une édition gratuite et les offres Indie, Pro, Business existent. Exports et outils avancés varient. Les achats annuels Indie et Pro donnent des versions perpétuelles sélectionnées, sans garantir les mises à jour après expiration."
        }
      ],
      "selection_evidence": {
        "tasks": {
          "note": "Classement éditorial des fonctions documentées ; aucun test de performance."
        },
        "form_factor": {
          "note": "Classement éditorial des fonctions documentées ; aucun test de performance."
        },
        "platforms": {
          "note": "L’examen des sources de cette fiche n’a pas établi ce point du produit."
        },
        "deployment": {
          "note": "L’examen des sources de cette fiche n’a pas établi ce point du produit."
        },
        "offline": {
          "note": "L’examen des sources de cette fiche n’a pas établi ce point du produit."
        },
        "regions": {
          "note": "L’examen des sources de cette fiche n’a pas établi ce point du produit."
        },
        "api": {
          "note": "L’examen des sources de cette fiche n’a pas établi ce point du produit."
        },
        "license": {
          "note": "L’examen des sources de cette fiche n’a pas établi ce point du produit."
        },
        "commercial_use": {
          "note": "L’examen des sources de cette fiche n’a pas établi ce point du produit."
        },
        "languages": {
          "note": "L’examen des sources de cette fiche n’a pas établi ce point du produit."
        },
        "billing": {
          "note": "Classement éditorial des fonctions documentées ; aucun test de performance."
        }
      },
      "facts": {
        "cascadeur.capability.primary": {
          "value": "Pose de personnages assistée par IA et affinage physique du mouvement"
        }
      }
    },
    "ja": {
      "description": "Cascadeur: AIポージングと物理ベースの動作調整.",
      "overview": "Cascadeur は次の機能を組み合わせます: AIポージングと物理ベースの動作調整; 自動リギングとアニメーションのリターゲット; FBX・DAE・GLB・USDの入出力. ゲームやアニメーション用のキャラクター動作制作; 最終アニメーション前にキャプチャー動作を整理.",
      "features": [
        "AIポージングと物理ベースの動作調整",
        "自動リギングとアニメーションのリターゲット",
        "FBX・DAE・GLB・USDの入出力"
      ],
      "use_cases": [
        "ゲームやアニメーション用のキャラクター動作制作",
        "最終アニメーション前にキャプチャー動作を整理"
      ],
      "pricing_notes": "無料版と有料Indie・Pro・Businessがあります。出力と高度な機能はプラン別。年額IndieとProは特定リリースの永続ビルドを提供しますが、期限後の継続更新を意味しません。",
      "faq": [
        {
          "q": "どの制作工程に使えますか？",
          "a": "ゲームやアニメーション用のキャラクター動作制作; 自動リギングとアニメーションのリターゲット; FBX・DAE・GLB・USDの入出力."
        },
        {
          "q": "支払い前に何を確認すべきですか？",
          "a": "無料版と有料Indie・Pro・Businessがあります。出力と高度な機能はプラン別。年額IndieとProは特定リリースの永続ビルドを提供しますが、期限後の継続更新を意味しません。"
        }
      ],
      "selection_evidence": {
        "tasks": {
          "note": "記録された機能に基づく編集上の分類であり、性能の実測ではありません。"
        },
        "form_factor": {
          "note": "記録された機能に基づく編集上の分類であり、性能の実測ではありません。"
        },
        "platforms": {
          "note": "この項目の資料確認では、この製品固有の情報は未確認です。"
        },
        "deployment": {
          "note": "この項目の資料確認では、この製品固有の情報は未確認です。"
        },
        "offline": {
          "note": "この項目の資料確認では、この製品固有の情報は未確認です。"
        },
        "regions": {
          "note": "この項目の資料確認では、この製品固有の情報は未確認です。"
        },
        "api": {
          "note": "この項目の資料確認では、この製品固有の情報は未確認です。"
        },
        "license": {
          "note": "この項目の資料確認では、この製品固有の情報は未確認です。"
        },
        "commercial_use": {
          "note": "この項目の資料確認では、この製品固有の情報は未確認です。"
        },
        "languages": {
          "note": "この項目の資料確認では、この製品固有の情報は未確認です。"
        },
        "billing": {
          "note": "記録された機能に基づく編集上の分類であり、性能の実測ではありません。"
        }
      },
      "facts": {
        "cascadeur.capability.primary": {
          "value": "AIポージングと物理ベースの動作調整"
        }
      }
    },
    "de": {
      "description": "Cascadeur: KI-gestützte Figurenposen und physikalische Bewegungsverfeinerung.",
      "overview": "Cascadeur verbindet: KI-gestützte Figurenposen und physikalische Bewegungsverfeinerung; Automatisches Rigging und Animations-Retargeting; Import und Export von FBX, DAE, GLB und USD. Figurenbewegungen für Spiele und Animationsszenen erzeugen; Erfasste Darbietungen vor der finalen Animation bereinigen.",
      "features": [
        "KI-gestützte Figurenposen und physikalische Bewegungsverfeinerung",
        "Automatisches Rigging und Animations-Retargeting",
        "Import und Export von FBX, DAE, GLB und USD"
      ],
      "use_cases": [
        "Figurenbewegungen für Spiele und Animationsszenen erzeugen",
        "Erfasste Darbietungen vor der finalen Animation bereinigen"
      ],
      "pricing_notes": "Es gibt eine Gratisedition sowie Indie, Pro und Business. Export und erweiterte Werkzeuge hängen vom Tarif ab. Jahreskäufe von Indie und Pro bieten dauerhafte Builds ausgewählter Versionen, nicht weitere Updates nach Ablauf.",
      "faq": [
        {
          "q": "Welchen Produktionsablauf unterstützt es?",
          "a": "Figurenbewegungen für Spiele und Animationsszenen erzeugen; Automatisches Rigging und Animations-Retargeting; Import und Export von FBX, DAE, GLB und USD."
        },
        {
          "q": "Was sollte ich vor dem Bezahlen prüfen?",
          "a": "Es gibt eine Gratisedition sowie Indie, Pro und Business. Export und erweiterte Werkzeuge hängen vom Tarif ab. Jahreskäufe von Indie und Pro bieten dauerhafte Builds ausgewählter Versionen, nicht weitere Updates nach Ablauf."
        }
      ],
      "selection_evidence": {
        "tasks": {
          "note": "Redaktionelle Einordnung dokumentierter Funktionen; kein Leistungstest."
        },
        "form_factor": {
          "note": "Redaktionelle Einordnung dokumentierter Funktionen; kein Leistungstest."
        },
        "platforms": {
          "note": "Die Quellenprüfung dieses Eintrags hat dieses Produktfeld nicht belegt."
        },
        "deployment": {
          "note": "Die Quellenprüfung dieses Eintrags hat dieses Produktfeld nicht belegt."
        },
        "offline": {
          "note": "Die Quellenprüfung dieses Eintrags hat dieses Produktfeld nicht belegt."
        },
        "regions": {
          "note": "Die Quellenprüfung dieses Eintrags hat dieses Produktfeld nicht belegt."
        },
        "api": {
          "note": "Die Quellenprüfung dieses Eintrags hat dieses Produktfeld nicht belegt."
        },
        "license": {
          "note": "Die Quellenprüfung dieses Eintrags hat dieses Produktfeld nicht belegt."
        },
        "commercial_use": {
          "note": "Die Quellenprüfung dieses Eintrags hat dieses Produktfeld nicht belegt."
        },
        "languages": {
          "note": "Die Quellenprüfung dieses Eintrags hat dieses Produktfeld nicht belegt."
        },
        "billing": {
          "note": "Redaktionelle Einordnung dokumentierter Funktionen; kein Leistungstest."
        }
      },
      "facts": {
        "cascadeur.capability.primary": {
          "value": "KI-gestützte Figurenposen und physikalische Bewegungsverfeinerung"
        }
      }
    },
    "pt": {
      "description": "Cascadeur: Poses de personagens com IA e refinamento físico de movimento.",
      "overview": "Cascadeur combina: Poses de personagens com IA e refinamento físico de movimento; Rigging automático e redirecionamento de animações; Importação e exportação de FBX, DAE, GLB e USD. Gerar movimentos de personagens para jogos e cenas animadas; Limpar atuações capturadas antes da animação final.",
      "features": [
        "Poses de personagens com IA e refinamento físico de movimento",
        "Rigging automático e redirecionamento de animações",
        "Importação e exportação de FBX, DAE, GLB e USD"
      ],
      "use_cases": [
        "Gerar movimentos de personagens para jogos e cenas animadas",
        "Limpar atuações capturadas antes da animação final"
      ],
      "pricing_notes": "Há edição grátis e opções Indie, Pro e Business. Exportação e ferramentas avançadas variam por nível. Compras anuais Indie e Pro dão builds perpétuas de versões selecionadas, sem implicar atualizações após expirar.",
      "faq": [
        {
          "q": "Que fluxo de produção oferece?",
          "a": "Gerar movimentos de personagens para jogos e cenas animadas; Rigging automático e redirecionamento de animações; Importação e exportação de FBX, DAE, GLB e USD."
        },
        {
          "q": "O que conferir antes de pagar?",
          "a": "Há edição grátis e opções Indie, Pro e Business. Exportação e ferramentas avançadas variam por nível. Compras anuais Indie e Pro dão builds perpétuas de versões selecionadas, sem implicar atualizações após expirar."
        }
      ],
      "selection_evidence": {
        "tasks": {
          "note": "Classificação editorial dos recursos documentados; não é um teste de desempenho."
        },
        "form_factor": {
          "note": "Classificação editorial dos recursos documentados; não é um teste de desempenho."
        },
        "platforms": {
          "note": "A revisão de fontes desta entrada não estabeleceu este dado do produto."
        },
        "deployment": {
          "note": "A revisão de fontes desta entrada não estabeleceu este dado do produto."
        },
        "offline": {
          "note": "A revisão de fontes desta entrada não estabeleceu este dado do produto."
        },
        "regions": {
          "note": "A revisão de fontes desta entrada não estabeleceu este dado do produto."
        },
        "api": {
          "note": "A revisão de fontes desta entrada não estabeleceu este dado do produto."
        },
        "license": {
          "note": "A revisão de fontes desta entrada não estabeleceu este dado do produto."
        },
        "commercial_use": {
          "note": "A revisão de fontes desta entrada não estabeleceu este dado do produto."
        },
        "languages": {
          "note": "A revisão de fontes desta entrada não estabeleceu este dado do produto."
        },
        "billing": {
          "note": "Classificação editorial dos recursos documentados; não é um teste de desempenho."
        }
      },
      "facts": {
        "cascadeur.capability.primary": {
          "value": "Poses de personagens com IA e refinamento físico de movimento"
        }
      }
    },
    "ko": {
      "description": "Cascadeur: AI 캐릭터 포즈 및 물리 기반 동작 보정.",
      "overview": "Cascadeur 의 기능: AI 캐릭터 포즈 및 물리 기반 동작 보정; 자동 리깅 및 애니메이션 리타기팅; FBX, DAE, GLB 및 USD 가져오기와 내보내기. 게임 및 애니메이션 장면용 캐릭터 동작 제작; 최종 애니메이션 전 캡처한 동작 정리.",
      "features": [
        "AI 캐릭터 포즈 및 물리 기반 동작 보정",
        "자동 리깅 및 애니메이션 리타기팅",
        "FBX, DAE, GLB 및 USD 가져오기와 내보내기"
      ],
      "use_cases": [
        "게임 및 애니메이션 장면용 캐릭터 동작 제작",
        "최종 애니메이션 전 캡처한 동작 정리"
      ],
      "pricing_notes": "무료판과 유료 Indie, Pro, Business가 있습니다. 내보내기와 고급 도구는 등급별입니다. Indie와 Pro 연간 구매는 특정 출시 버전의 영구 빌드를 제공하지만 만료 후 계속 업그레이드된다는 뜻은 아닙니다.",
      "faq": [
        {
          "q": "어떤 제작 작업에 적합한가요?",
          "a": "게임 및 애니메이션 장면용 캐릭터 동작 제작; 자동 리깅 및 애니메이션 리타기팅; FBX, DAE, GLB 및 USD 가져오기와 내보내기."
        },
        {
          "q": "결제 전에 무엇을 확인해야 하나요?",
          "a": "무료판과 유료 Indie, Pro, Business가 있습니다. 내보내기와 고급 도구는 등급별입니다. Indie와 Pro 연간 구매는 특정 출시 버전의 영구 빌드를 제공하지만 만료 후 계속 업그레이드된다는 뜻은 아닙니다."
        }
      ],
      "selection_evidence": {
        "tasks": {
          "note": "문서화된 기능에 따른 편집상 분류이며 성능 실측이 아닙니다."
        },
        "form_factor": {
          "note": "문서화된 기능에 따른 편집상 분류이며 성능 실측이 아닙니다."
        },
        "platforms": {
          "note": "이 항목의 출처 검토에서 해당 제품 정보를 확인하지 못했습니다."
        },
        "deployment": {
          "note": "이 항목의 출처 검토에서 해당 제품 정보를 확인하지 못했습니다."
        },
        "offline": {
          "note": "이 항목의 출처 검토에서 해당 제품 정보를 확인하지 못했습니다."
        },
        "regions": {
          "note": "이 항목의 출처 검토에서 해당 제품 정보를 확인하지 못했습니다."
        },
        "api": {
          "note": "이 항목의 출처 검토에서 해당 제품 정보를 확인하지 못했습니다."
        },
        "license": {
          "note": "이 항목의 출처 검토에서 해당 제품 정보를 확인하지 못했습니다."
        },
        "commercial_use": {
          "note": "이 항목의 출처 검토에서 해당 제품 정보를 확인하지 못했습니다."
        },
        "languages": {
          "note": "이 항목의 출처 검토에서 해당 제품 정보를 확인하지 못했습니다."
        },
        "billing": {
          "note": "문서화된 기능에 따른 편집상 분류이며 성능 실측이 아닙니다."
        }
      },
      "facts": {
        "cascadeur.capability.primary": {
          "value": "AI 캐릭터 포즈 및 물리 기반 동작 보정"
        }
      }
    }
  },
  "verification": {
    "last_checked": "2026-11-03",
    "batch": "catalog-500-20261103",
    "source_review": "Official product pages read; no product-performance test.",
    "reviewed_sources": [
      "https://cascadeur.com/",
      "https://cascadeur.com/plans"
    ],
    "egress_region": "unknown",
    "owner": "creative",
    "gap_note": "Only documented product scope and supplied claims were reviewed. Fields left unknown were not established for this entry; no launch date, geographic guarantee or licence is inferred."
  },
  "url": "https://globalaiproductindex.com/products/cascadeur/"
}